| Control details

Main weapon:
Fires numerous bullets forwards. A basic attack, effective at all ranges.
Has both barrage and charged capabilities.

| Each ordnance package has a unique main weapon.
| Individual bullet damage rises with SOL level.
| Firing rate rises with LUNA level. (Bullet damage is not affected, but firing frequency rises) Except for Xanthez, where LUNA points act as ammunition.
| Indispensable when sniping.
| Moon Cradle: hold main shot to activate automatic fire. Automatic fire is accompanied by short-ranged explosive charges, which cover the flanks.
| Ecliptic Chariot: fires from both the main body and the external gunner unit. When separated, the two will both fire. Hold main shot while separated to trigger an area attack at the gunner unit. The main body cannot fire the main weapon while the area attack is active.
| Infernal Sabbath: area of fire can be adjusted with subweapon. When it is extended, bullet density will be greater towards the edges.
| Xanthez: bullets will detect nearby enemies and chase them automatically. Also, when enemies are straight ahead, more and more powerful bullets are fired (max ten per shot). Four bullets are fired when firing at empty air.
| Ammunition is limited in Xanthez. There can be at most 240 shots. (The number released per shot has no effect on ammunition consumption) Ammunition recovers slowly while not using the main weapon. When ammunition runs out forced reloading begins and
until ammunition recovers fully, power is greatly reduced. Only
two bullets fire at a time, and rate is greatly reduced.
However, recovery rate is faster than normal during forced reloading.
(It takes less time to recover 240 shots worth of ammunition)
Also, ammunition will not recover while firing during forced reloading.

Subweapon:
Each ordnance package has a unique subweapon.

Moon Cradle <Multi-Trajectory Shell>: firing direction can be changed with the direction pad
Fires fifteen shots per set.
The first few are small, slow, and weak, but the later projectiles are larger, faster, and more powerful.
Also, the projectiles deal residual damage at the point of impact.
Hold the button down and a cursor will appear. Move the cursor with the direction pad.
Release the button to launch an attack towards the area (not enemy) of the cursor.
Continue holding the button and the cursor will turn red.
Release after the cursor is red for a more powerful attack.

Ecliptic Chariot <External Gunner>: separates or reattaches the external gunner unit
Separation/attachment
Separating disperses firepower, but allows attacks from two locations.
Hold main weapon while separated to launch an area attack from the gunner unit.

Infernal Sabbath <Variable Gun>: change area of fire
Narrow/widen
Change the area of fire by holding subweapon and pressing forwards or backwards.
The center bullets will be larger and more powerful if the area is more concentrated.

Xanthez <Anti-Bacillus Saber>: close-ranged weapon, more powerful when fully charged
Slashing attack.
Blades on the right and left which slice and dice nearby enemies.
Hold main shot to cover a wider area,
at the cost of some destructive power.

Discharge: Knows Only Blazing
Consumes all SOL power to obliterate the area.
You may choose one of four varieties before launch.
Only usable with SOL level 3 or higher, and lasts longer and fires more at higher levels.
Clears enemy bullets and grants invincibility after use.
Lowers STELLA in proportion to the number of bullets destroyed and current STELLA level.

<KOB-07s Moon Cradle>(Expanding ring of light)
Only lowers SOL by two levels.
Duration and radius are the same at all SOL levels.
Its quick recharge time, fixed area, and quick termination should make it useful in many situations.
<KOB-06s Ecliptic Chariot>(Kindles a flame to destroy enemy attacks)
Has a long duration even with SOL at level 3, and is excellent for defense.
However, with a small radius, little damage, and low speed, it is poor for offense.
Duration does increase with level, but very little compared to the other types, so using it with a high SOL level is somewhat inefficient.
It may be used nearly continuously, but doing so will cripple the EXECUTOR's offensive capabilities.
<KOB-0Cs Infernal Sabbath>(Blockbuster firebomb)
Bomb can be sent further by holding the button. Explodes on release.
Duration increases greatly with SOL level; at LV5 it is twice than at LV3.
The radius shrinks slowly after detonation. The greatest damage is dealt to targets near the center.
Thus, it may well be the most powerful weapon against large, slow-moving opponents.
<KOB-0Fs Xanthez>(Penetrating arrow)
Very short duration, but very high destructive power.
Its density and effectiveness rise greatly with SOL level, so when destruction is called for it is best to let level rise as much as possible.
It is especially powerful at LV5.